Willard Faction Custom Donk by Thundasmacka


HAPPY APRIL FOOLS!



Real Big.


Info:

House real big, cars real big, everything real big with the Faction Custom Donk from the Lowriders: Custom Classics update for GTA Online.

I added some of the custom parts from V including the wild colorable custom interior and the option for basic speakers or a full trunk with speakers and subs "Pimp My Ride" style.

The wheels have been taken from the vanilla Patriot, which are of course edited to be even more flashy.

I also changed the windows to be tinted and tinted the taillights too for a more custom look.

UV mapping for liverys has been preserved in the conversion, so any liverys made for the GTA V model will work on this convert.

Some of the liverys from GTA V are available in two sets, refer to the individual folders for info on which livery is in which set. There are also more available to add or replace with OpenIV.

Features LOD's.


Credits:

Original model by Rockstar Games.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any vehicle with the Donk. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

The livery files will likely cause the infamous taxi bug in your game due to it's higher file size.

I would highly recommend using RIL.Budgeted by NTAuthority to remedy the bug.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

carcols.dat  ( goes in the car4 section )

faction3,	24,24,133,30, 101,113,124,113, 30,34,131,129, 28,28,125,90, 32,112,32,32, 51,56,126,126, 59,59,127,115, 56,0,54,119, 57,115,60,115, 50,113,58,113, 63,63,128,73, 66,70,67,120, 64,113,58,113, 69,69,74,108, 74,75,79,113, 81,81,82,122, 85,113,83,113, 89,113,127,113, 90,102,89,93, 102,0,132,110, 49,49,124,108,

vehicles.ide  ( If you are using the "No Liverys" file, then delete the "+livery" from the end of the data line )

faction3, 	faction3,	car,		FACTION3,	VOODOO,	VEH@LOW,	VEH@LOW_LE1_RI1,	1,	0,		0.3992,	0.3992,		0,	3,	1.0	,0,	ext_sunroof+livery

handling.dat

FACTION3    2700.0  3.0   85	0.0 0.19 -0.15 		0.0 5  0.118 1.0 125.0	0.18 0.600 0.35 35.0		1.20 1.00 17.0 0.18 0.4828		2.7  0.9  0.9  0.07 -0.12 0.0  0.50  		1.0 0.6 0.8 1.2 	0.0  10000 		220010		0				0

vehOff.csv

VEHICLE faction3 FIELD BOOT_OPEN POS 0.525144 -1.599763 0.289146 ANGLES 0.430581 -0.001348 2.752340 FOV 55.000000
VEHICLE faction3 FIELD BONNET_FWD POS -0.006259 0.514031 1.176319 ANGLES 0.000000 0.000058 0.000000 FOV 55.000000
VEHICLE faction3 FIELD BONNET_BWD POS -0.002441 -1.437522 1.137187 ANGLES 0.000057 0.000000 -3.141576 FOV 55.000000
VEHICLE faction3 FIELD CINEY_WHEEL POS -0.990293 0.294399 0.213916 ANGLES -0.099783 0.000182 0.071855 FOV 55.000000
VEHICLE faction3 FIELD CINEY_UNDER POS 0.004366 0.361583 0.107007 ANGLES -0.000184 0.000191 -0.000043 FOV 55.000000
VEHICLE faction3 FIELD CINEY_MISC_1 POS 1.206807 -4.673803 1.415603 ANGLES -0.158306 -0.200742 0.210715 FOV 45.000000
VEHICLE faction3 FIELD CINEY_MISC_2 POS -0.934570 -0.955444 1.436454 ANGLES -0.331023 0.333456 -0.203012 FOV 45.000000
VEHICLE faction3 FIELD JACKED POS 0.113744 0.311279 0.677588 ANGLES 0.164647 -0.000000 2.046110 FOV 55.000000
VEHICLE faction3 FIELD BUSTED POS -0.441684 0.533444 0.971533 ANGLES 0.022654 0.000014 2.641430 FOV 55.000000
VEHICLE faction3 FIELD CARPHONE POS -0.394360 0.711792 1.097144 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE faction3 FIELD BONNET_L POS -0.517533 0.072920 1.110938 ANGLES 0.001286 0.000255 1.570952 FOV 55.000000
VEHICLE faction3 FIELD BONNET_R POS 0.525791 0.072857 1.110815 ANGLES 0.001057 -0.000008 -1.571929 FOV 55.000000
VEHICLE faction3 FIELD CINEY_WHEEL_2 POS 1.167860 -1.734863 0.501440 ANGLES -0.043479 0.397168 0.290712 FOV 55.000000
VEHICLE faction3 FIELD CINEY_BACK POS -0.958563 0.426392 1.119604 ANGLES -0.320073 0.249263 -2.855844 FOV 55.000000
VEHICLE faction3 FIELD BUMPER POS 0.000000 2.326782 0.351855 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE faction3 FIELD AIM_FR POS 0.001879 -0.554810 1.409375 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE faction3 FIELD CINEY_FAR_1 POS -2.327327 -3.994514 1.074811 ANGLES -0.187667 -0.266224 -0.400206 FOV 55.000000
VEHICLE faction3 FIELD CINEY_FAR_2 POS 1.876964 -4.472578 1.389176 ANGLES -0.163409 0.235140 0.308611 FOV 55.000000
VEHICLE faction3 FIELD CINEY_FAR_3 POS 1.559787 2.929079 0.348247 ANGLES 0.030874 -0.092361 2.387484 FOV 74.300003
VEHICLE faction3 FIELD CINEY_FAR_4 POS -1.364604 3.904529 1.352513 ANGLES -0.261577 0.121741 -2.878026 FOV 55.000000

addedVehicleAudioSettings.ini ( fastman92 limit adjuster audio loader sounds )

[faction3]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -24.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 493.88
field_2A = 100.0
floatAsInt_2E = -1.82
floatAsInt_32 = 1.8
field_36 = 2400.0
field_3A = 1000.0
floatAsInt_3E = -5.46
floatAsInt_42 = 1.42
field_46 = 330.0
field_4A = 100.0
floatAsInt_4E = -1.42
floatAsInt_52 = 1.42
field_56 = 160.0
field_5A = 100.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.2
floatAsInt_multiplier1200_8E = 0.1
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = MULE_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_CUSTOM
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_FACTION
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SEDAN
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1